Category Archives: Microsoft
How Microsoft IT enables “consumerization” of IT for users at Microsoft

How Microsoft IT enables “consumerization” of IT for users at Microsoft
In this webinar, Mark Lawrence, Principal IT Program Manager at Microsoft IT, discusses how Microsoft IT has enabled device choice for business users of Microsoft hybrid unified device management and Microsoft Online Services solutions, including Windows Intune and Microsoft Office 365. Mark also discusses ways that Microsoft IT has embraced consumerization of IT by enabling safe business access through mobile device management.
Source: How Microsoft IT enables “consumerization” of IT for users at Microsoft

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Categories: blog, Microsoft
Top 10 Microsoft Fails


Microsoft is one of the biggest video gaming companies out there. Heck, it’s one of the biggest companies out there period! They have had their hands in a great deal of jobs and, as such, have actually produced some quite huge failures along the way. However, these 10 Biggest Microsoft Fails are everything about the video games. We aren’t going to talk about Windows Vista or anything like that. We are going to keep our focus on Microsoft’s mistakes in the gaming market. These are the 10 Most significant Microsoft Fails.


  1. The Japanese Market


While the Xbox 360 is succeeding in the American market, it never ever truly removed in Japan. Microsoft even attempted making one of Japan’s most popular RPG franchises, the Tales series, a console exclusive as well as that didn’t offer the console. Sony sort of floated on their success in Japan through this generation, and now they are the fan favorite for the next. If the Xbox One does not do so hot in American areas they will have to press themselves much harder overseas, otherwise this will genuinely be one of the 10 Most significant Microsoft Fails.


  1. Cumbersome Xbox 360 Patching Process

Notification that Group Fortress 2 on the Xbox 360 has nothing other than the standard courses although the game has actually launched many new weapons, phases, and hats. Notification that FEZ never took care of a game breaking bug, despite the fact that the designer had a patch for it prepared. Notice that Skullgirls balance patch video game out months in the future the Xbox 360 than it did on the PS3. Why is this? Due to the fact that Microsoft used to have a cumbersome patching procedure that required needless check ins, heavy expenditures of money, and strict standards that limited patch size. As an outcome, the Xbox 360 version of lots of indie games simply isn’t as full as the PS3 or PC version.


  1. The Xbox 360 D-Pad

The Xbox 360 D-Pad is horrible. It has trouble identifying the 4 cardinal instructions, which is the only thing a D-Pad is supposed to do! It rocks awkwardly and frequently causes incorrect inputs, and it’s aboud as bad as you can get for combating video games or anything that requires quick and flawless directional inputs… like Pac-Man. There’s not much more to say about this failure other than “this D-Pad sucks!”

  1. The Dreamcast Windows CE Integration.

Bet you didn’t understand this existed! Yep, Microsoft had a hand in making the Dreamcast. Particularly, they permitted Window CE to be run on the console. Or … at least they allowed games to work on Windows CE architecture. Really, Windows CE would require to be consisted of on the Dreamcast game disc to run it anyway, so this was all just funky background coding. Sadly, it was underutilized. The only two Dreamcast video games that ran on Windows CE were Sega Rally and Local Evil 2.

  1. The Xbox One Non-Gamer Reveal.

When the Xbox One was initially exposed, what did they need to offer? Streaming services. Pal lists. Dynamic accomplishments. Sports, sports, and more sports! The initial expose barely had anything to do with video games. In truth, the only gaming relevant it needed to provide was the Call of Responsibility canine.

  1. Backing the HD-DVD.

There was a secondary war going on, aside from the basic console war, this generation. It was the war of optical media in between HD-DVD and Blu-Ray. The Xbox 360 made use of HD-DVDs while the PS3 made use of Blu-Rays and regardless of Sony’s console being the less popular one right here in America, Blu-Ray still victoried. As a result, the Xbox 360 used an ineffective exclusive media that no person else utilized, right up until the end of its life time. This is why video games like Final Fantasy XIII began several discs. The Blu-Ray’s success over the HD-DVD shaped the face of optical media in the coming years, making this loss among Microsoft’s Greatest Fails!

  1. The Red Ring of Death.

Although the Xbox 360 was the more popular console in America, it still had its fair share of problems. Many gamers watched out for getting an Xbox 360 since of its infamous “red ring of death.” Early Xbox 360s would experience this error so often, some gamers have actually reported going through 4 Xboxes or more in simply this generation. Hopefully the Xbox One will be a bit heartier.

  1. The Xbox Smart Glass.

Does any individual know what this does other than link video games to cellular phone? The PS3 is already doing that with the new Beyond Touch app and Beyond: Two Souls. Can any individual in fact think about a game that used the “clever glass” well? It appears like the only thing that this hyped technology can do is provide additional info on your Video game of Thrones episode … and it cannot even do that yet.

  1. The Original Xbox Controller.

The Xbox Phat Controller, aka the Xbox Vanilla, aka The Hamburger, aka The Duke, was among the worst controller fails in history. It was uncomfortable to hold, the buttons were an odd oval shape and were laid out in an inclined position, the sticks were loose … it was just a mess. Virtually the only thing these were good for was salvaging PCBs for arcade sticks. In fact, this controller design was so bad Microsoft released a second Xbox controller halfway through the console’s lifetime.

  1. Early Xbox One Policies.

Finally, we bring you to the # 1 Biggest Microsoft Fail: the initial Xbox One policies. For those of you who do not keep in mind, the Xbox One was initially not going to enable you to sell made use of video games, had to connect to the web constantly for DRM functions, wouldn’t include a headset, and needed the Kinect to be constantly on. Then, after practically pissing off all in the video gaming neighborhood including fans, indie developers, as well as the armed forces, Microsoft pulled a 180 on their policies in order to placate the infuriated crowd.

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Categories: blog, Fails, Microsoft
11 Remarkable Things About Microsoft’s New Surface 3


The Surface fills a device gap between laptop computers and tablets. Today’s tablets are terrific for mobility, reading and watching video, however they’re not ideal for doing work. Laptop computers are developed for getting stuff done, but you would not wish to read a book on them. The Surface area is a laptop that looks and acts like a tablet.

However the Surface area Pro 3 expenses $799, and that’s without a key-board. Toss in a key-board and Bluetooth pen, and you’re looking at a device that costs close to $1,000.

With the Surface area 3, Microsoft (MSFT, Tech30) set out to make a similar tablet priced more magnificently for students, moms and dads and on-the-go professionals.

Right here’s exactly what you have to learn about the new Surface 3:

  1. It costs $499.

That’s a respectable rate for a PC that includes 2 GB of RAM and 64 GB of storage. But that does not include the $129 key-board (unless you already occur to have a Surface key-board lying around, your overall cost is: $628).

“Surface Pro 3 is an item individuals know and love,” said Panos Panay, head of Microsoft’s Surface team, in an unique interview with CNNMoney. “When we were bringing [the Surface 3] to life, it was about, ‘How do we offer all that to folks however bring it to more individuals?'”.

A higher-end Surface 3 is available for $599, giving you two times the RAM and storage. You can likewise add 4G-LTE wireless connectivity for $100 more.

The Surface 3 is presently available for pre-order, and it will certainly go on sale May 5.

  1. The keyboards are super-bright.

Real to Microsoft’s target student audience, the key-boards are available in some bright, trendy colors aimed at a more youthful generation. They are available in a bright tomato red, a darker burgundy, light blue, and purple. Those been available in addition to the slate gray and dark blue that specialists like.

  1. It weighs more than an iPad Air but less than the new MacBook.

The Surface area 3 weighs 1.4 pounds. Even with the type cover, the new Surface weighs less than 2 pounds.

It’s likewise very thin: simply 0.34 inches, only somewhat thicker than an iPad Air.

  1. It runs “complete” Windows 8.1, and it’s upgradable to Windows 10.

Unlike previous non-“pro” versions of the Surface area, the Surface area 3 runs a complete variation of Windows, indicating it can run all the software application that you’re accustomed to operating on a PC.

“It needs to run everything– even if it’s iTunes or Chrome,” stated Panay. “You’ll feel good because you left nothing on the table when you purchased this product.”.

  1. It has actually a processor designed for mobile gadgets.

The original Surface RT and Surface 2 operated on smartphone processors made by Nvidia (NVDA, Tech30). That made them somewhat sluggish, but more notably not able to run complete Windows.

The Surface 3 runs an Intel (INTC, Tech30) chip created for high-end tablets called the Atom x7. The benefits to the switch are twofold: complete Windows (see No. 3) and a mix of power and battery effectiveness that you ‘d get out of a mobile processor.

  1. It has a 10.8-inch screen.

Just like the Surface Pro 3 (however unlike other previous versions of the Surface area), the Surface area 3’s screen has a 3:2 element ratio. That makes it a little less ideal for viewing HD video but way much better for reading and composing when you hold it vertically.

  1. It makes use of the very same plug that charges your smartphone (well … unless you have an iPhone).

The Surface 3 gives up the magnetic charger that other Surfaces sported in favor of a micro-USB port that every non-Apple cell phone uses for charging.

Panay stated micro-USB was of clients’ most sought-after functions.

  1. It has a kickstand that clicks into 3 different positions.

The Surface’s kickstand is one of its most standout functions, and it gets better in each version. The Surface 3 broadens the variety of positions to 3: desk, lap and sofa.

It’s not rather as helpful as the Surface area Pro 3’s pick-any-angle “continuous hinge,” but it’s more flexible than the one or two positions you obtained from previous Surface areas.

  1. It has a pen.

The Surface area Pen deals with both Surface area Pro 3 and the Surface 3. It has a great weight and density to it, and though you cannot keep it in the device, the tradeoff is that it’s far more helpful than a stylus.

The pen can be made use of to write, record a screen shot, highlight text and launch One Note to name a few tasks.

  1. It has two HD cameras.

The 8-megapixel rear electronic camera and the 3.5 mexapixel front video camera are both efficient in shooting 1080p HD video.

  1. Its battery lasts 10 hours.

Battery life is difficult to determine, but Microsoft states the Surface’s battery must have the ability to get you through a day of regular use. Microsoft declares the battery is big enough to let you view 10 hours of video on a single charge.

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Deploying Microsoft Virtual Desktop Infrastructure Using Thin Clients (Business Case Study)

Deploying Microsoft Virtual Desktop Infrastructure Using Thin Clients (Business Case Study)
To provide cost-effective, reliable desktop services and standardization within a new technical support center, Microsoft IT created a thin client Virtual Desktop Infrastructure (VDI).
Source: Deploying Microsoft Virtual Desktop Infrastructure Using Thin Clients (Business Case Study)

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Categories: blog, Microsoft